THE SHORE -demo-
A downloadable THE SHORE for Windows
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THE SHORE is a game that focuses on the mystery of the unknown on a forbidden island with horror elements. The whole story is based on mythology that goes deep through Lovecraft’s creations and beyond. The players will see the story from eyes of a Father who lost his lovely daughter and will experience the world through immersive atmospheric gameplay while trying to encounter the most nightmarish Lovecraftian entities, survive and to solve mind blowing puzzles all that to save his daughters life while being haunted; try to survive and uncover the secrets behind the mystery of his own sanity.
Presented with a Lovecraftian style, As players dive deeper and deeper into the mystery, they’ll face overwhelming odds, Andrew's moments that will make you question his sanity, and a series of slow burn scenes. It’s only by mastering the artifacts of the old gods combat mechanic that they can stay one step ahead of the darkness that tries to swallow the world of his, but will that be enough?
With the ghost of an action/mystery/horror play style and the mind of a psychological thriller, The shore's dramatic atmosphere, deep and multilayered story, and exceptionally tense,horrific, combat sequences provide players with an overwhelming and stunning gaming experience.
•Stunning art design.
• Immersive exploration experience .
• Breathtaking enviroments, with every one of them a unique story to tell.
• Challenging exploration, enter into unknown dimensions and come face to face with horrific entities that will try to stop you from gaining knowledge.
• Chilling atmosphere and tension, what can a human do against the fear of the unknown.
• Main storyline and a lot of background plot to be discovered by players.
• Self made story inspired by Lovecraftian Mythology.
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Looking great! But I'm unable to download it from any of the three links.
Is there a torrent link? It's taking ages to download from links provided.
One of the move visually stunning horror indies I've played recently, great job!
There are 2 seals just the second is well hidden, we should have placed it somewhere more obvious most of the players had problem finding the second seal! wich was on the boat in the zero floor of the lighthouse
Ohh, I see... I just forgot about another issue while playing, I cannot interact with the artifact close by the boat in the beggining... and the pictures, I just cannot interact with anything that has the Ctlhulhu icon...
Just kept crashing over and over again after only a half minute or so.
Im a youtuber and would love to play the game and support your campaign by talking about it on the video. How can I help? Email me at firstname.lastname@example.org
can't play game once downloaded
Your game looks amazing and i would love to promote it on my YouTube channel. Please let me know if there is anything I can do to partner with you throughout your development! Please feel free to email me at HowToComputing@yahoo.com.
i honestly can't believe how good this game looks holy shit how is this indie!?
really great start to a game! Loved the visuals and the story! I hope to see this game expand in the future.
Has anyone else run into a glitch around the lighthouse? After releasing the monolith and heading back to the lighthouse, I chose to take the path down to the beach with the dead shark. After wandering around for a bit I headed back to the lighthouse to take the other path. Only I didn't have the amulet any longer, so I couldn't activate the statue blocking this second path. I've wandered around for a bit now seeing if I missed anything, but I'm absolutely stuck. After skimming some youtube videos, it appears I went down the paths out of order. I haven't watched too much of the videos because I'm trying to save the experience, but if I'm stuck this would be a pretty big bug. I reported it through the game already, but I was curious if anyone else had run into this.
Very sorry you got stuck. Theres another one of those rock amulets hidden in the first floor of the lighthouse, its on that boat in the corner. Apparently we hid it to well since pretty much nobody was able to find it!
oh man, it was right there! I'm really glad I didn't rag on your game too much when it was really my fault. I'm glad I didn't reset my game.
I don't think you hid it too well, I think it's more of an issue of the players not knowing what to look for. I was looking right at it and couldn't see it for a few moments. I think sometimes games need to communicate how hard you need to look. Some games the critical items are basically handed to you, so you don't need to spend much time searching every corner of every room. Other games make you search out every item. Knowing which type of game you're playing helps set expectations.
the art style and graphics and models, i mean just wow
It's a big takoyaki!
Hey, I did a little blind playthrough of your demo in 2 parts, very impressive looking game that I'm definitely looking forward to the full release of! First video is up here for anyone who cares:
If you want constructive criticism I would say the walking is a slight bit slow in the beginning, when you don't know where to go there can be a lot of time consuming hiking back and forth and also it's a bit confusing to know where you can and cannot go because the low rocks with invisible walls on top often look like you should be able to travel even in places where you can't. Oh and also that dark maze area was just a little bit too dark I thought, but other than that I thoroughly enjoyed this one and I hope you finish it! PS I also got completely stuck in the hammock in the light house so you may want to look at that too :)
Lowering the art resolution and compressing the sounds would be a good idea for reducing the file size. No one will notice the low res art if you do that because it's a 3D game.
Here we go guys. Managed to get it recorded in the end. Really enjoyed the demo. I felt it could use some work on the combat that was clunky and unenjoyable. It felt like a chore. The text reading was difficult, although a nice touch it really could do with a text overlay mode so you can read it in clear text rather than the faded paper with script writing.
But the plus points, absolutely stunning graphics, intriguing story from the get go, looking forwards finding out more. Brilliant voice acting considering it was done over mobile (sounded a lot like Josh Brolin. :D). Great demo guys, really pumped to play the full game now! Well done.
Ive only just got through the start of the demo but it's such a beautiful game! The look and atmosphere is stunning and it looks like itnhas so much promise. It reminds me a lot of the forest in that for an independent game, it looks incredible. I'm looking forward to seeing more!
Obviously, the game looks fantastic, and I appreciate the story, as well. My biggest ask is for a little more direction, or visual blocks for areas I'm not supposed to get to. I just asked myself over and over why I couldn't just step over the rocks and cross to the other boat, instead of taking the route through the statue. and maybe add more rocks and debris around the diving suit, because nothing really stood out to tell me which little bit of ocean I could walk into. Other than that, I expect the final product to be incredible! Good luck!
I really wanted to play your game for my YouTube channel but unfortunately it seems impossible to record on a 1 PC setup. Even on low settings it was running 100% on my 1080GTX 3700X. If I cap the frame rate at 30 frames it drops slightly but not still not enough headroom to record the game and my cam. It's a shame because the visuals looked really good. I'm hoping you can optimise the game in the future to enable me to cover the game on my channel.
hmm wierd what program do you use to record ? have you tried with obs?
I believe I solved my problem. I have no idea why but some other system resource was hogging the GPU. I have been able to record it OK now which I'm so glad of because I really wanted to play it. As expected, fantastic graphics, but I'll post my video and full comments when I've had chance to reflect. :D Thanks for replying.
Trying to install the game demo on Windows 10, have plenty of room for it but it freezes and crashes at halfway installed.
game look amazing looking for full game cant wait
So I've been trying to play this for awhile. Getting a lot of lag. Audio makes odd noises, like static clicks. Anyone else have this issue? Any suggestions?
Very sorry you are have these problems.
What system specs do you have? Also do you have the game installed on an SSD or an HDD?
I'm generally not one where I concentrate on the game's aesthetics, but gosh darn, is this game pretty to look at. I can just chill out at the shore for days just watching the water and the waves. A+++ effort on graphics. The story is also very interesting, looking forward to seeing the full game!
Hi! I am contacting creators/developers on behalf of a graduate researcher studying how Lovecraft is represented in games. If you have time to complete a 10-minute survey about The Shore, please send a message to: masonsmith [at] tamu [dot] edu.
This is the most beautiful and the best game I tried in itch. I loved the vibe it gave me, where a lot of them are childhood related(but thats beside the point). There were some parts i didn't quite understand, but since it's demo, I understand why.
I am surprised by the massive effort you've done during the corona lockdown, where the result gave me a feeling I cannot desribe about this game. Some of it where the graphic, music, athmosphere, etc.
Can't wait to see how the final product will be. Good luck!!!
One of the most stunning games i have ever seen. Although every flawless thing has its own flaws, this game kinda pissed me off with the invisible walls. Although it is understandable in terms of how and where the creators want us to move on. But 50% of those walls are useless. Music breaks also, but that can be on my end.
Just some things I noticed that will hopefully be resolved in the final product:
It was a little difficult to rotate things to examine them.
Enemy "naruto" running seemed a little bit odd. Combat felt a little funky.
The sound effects and music I think could use a little more work. Maybe add some more intense music for the combat scenes and also for Cthulhu's appearance at the end.
It wasn't always clear where the borders were. The layout of the land made it look like you could walk over the rocks fairly easily. But when I tried to do so, I was met with a bunch of invisible walls.
The Shore is a gorgeous game. I think it's the one thing that stands out to everyone who sees the previews. And it really is a beautiful game with effects that are well done. Unfortunately, this is the only good thing the game has going for it.
The game is spooky... at times. In other instances, not so much. There was a part where I was in the lighthouse reading a piece of parchment, and the music shifted making me think the horror I had just read about was now behind me. It wasn't, however I was thoroughly spooked. Another instance was when you're in a maze or temple. It's really dark, and you can hear your heart beating with loud rising music in the background. This was definitely a moment that was meant to frighten me, but completely failed because I was inconvenienced by how dark my surroundings were.
I think the story behind the game is interesting. I would say I'm hooked, because I'm interested in where the story leads to and how it ends. However, getting there is a majority of the journey and it's a dull and boring journey. You spend way too much time just slowly walking around. Walking is slow. Sprinting isn't much better. I definitely believe an increase to the movement speed is needed to make exploring the game feel less cumbersome.
The combat in the game feels like an afterthought. In the scope of the demo, combat didn't play a large part in it, but I was left unimpressed by what I had experienced. Fighting felt awful and clunky, couple that with the monster animations and you have a mess on your hands. The monster animations aren't great, they Naruto run at you, stop and then animation lock themselves in their attack. The animations are really fluid and well done, but it all felt a bit silly considering this was a combat encounter. Ranged wasn't much better, you don't have a crosshair so aiming was difficult at times.
The music felt off. Don't get me wrong I think the music is great on its own, however I think the timing in which music is played is out of tune with the game. Let's go back to my example of me being in the lighthouse and being spooked by the music, that was really well timed, but I think that was just a coincidence. There were several other occasions where the music would pick up randomly while I'm walking or doing something minor. I'd look around to see nothing, and all I was left with was confusion. I think the music application could be done better, the music on the other hand is really good.
So would I recommend this game/demo? Not currently. I think the game has potential, it just needs some adjustments and polish. I'm definitely interested in the story, where it goes, and its conclusion. I will be checking back and following the development process. Hopefully adjustments are made, and this game can really shine.
So here's how to call cthulu!!!!
This is a must play here on itch.io. Don't miss out!!! Review at the very end.
I can definitely say this was fantastic, it was so fun to playthrough! I added a full review at the end of the video where I go through what I love about this and what i think can be improved.
This game is really cool! The graphics are really well done and the music is great! I did notice a few shells that were missing textures but I reported it in the bug reports after I finished the game. Also came to a point where I had to restart the game in order to get passed one of the statues because the "key" I had vanished after using it on a different statue. Also reported it. Overall, good stuff! I look forward to seeing where else this game goes! :)
this is cool and all, but the download is broken
An astonishing game, I had a wonderful time playing it. the graphics choked out my computer a bit but it did not take away from the experience. The creatures, Music, and atmosphere are all 10/10 for me. Looking forward to the full release!!! Keep up the amazing work
Wow fantastic graphics.I think Cthulhu could have a bit more drippiness to him. He did just come out of the ocean. I did find it a wee bit difficult to navigate the rocks since I naturally assume I could jump over the small boulders. The candles did help a lot in sense of direction and I think it needs more. The run function did not work at first when introduced, but it did in the black maze. I absolutely love Lovecraftian games and I hope this grows well for you guys. The inventory system is really neat visually. I am excited to see the full release in the future!
Hi The Shore, your game is enthralling and I would love to be part of it, so if you happen to make it global, please count on me to localise it. I could even be the project manager for the localisation process, anyway, I'll be all ears!!!
This is extremely beautiful ! Just a little complaint, I really had a hard time in the caves maze...maybe add a subtle hint anywhere ? Otherwise you did very well !